The Fool: Accidental whump. Misplaced trust. Leap of faith. Taking a risk. Falling from a high place. The Magician: Magical whump. Manipulation. Mind control. A charismatic and confident character. A table full of tools for inflicting pain. The High Priestess: Keeping secrets. Blindfolded whumpee relying on their other senses. Guarding something or someone. Intuitively noticing when something or someone has changed. Cult setting/dynamics. The Empress: Gilded cage. Lady whump (if you’re into that). Comfort in material things. Gentle caretaker. Whumpee not used to experiencing abundance and safety. The Emperor: Strict whumper and/or strict rules. Royal whump. Wartime. Stoic leader trying to remain calm for the sake of their team. High security. The Hierophant: Religious whump. Institutionalized whump. Punished for questioning authority. Pressure to conform. Power leading to corruption. The Lovers: Yandere whump. Sadistic choice. Forced to watch. Protectiveness. Multiple whumpees, whumpers, caretakers, etc. The Chariot: Car crash. On the run. Kidnapped and forced into a vehicle. Lost and stranded. Unwanted and distressing thoughts. Strength: Whumpee turned caretaker or whumper. Monster character. Patient caretaker. Animal attack. Emotional support animal. The Hermit: Isolation. Sensory deprivation. Neglect. Feeling like an outcast. Going into hiding. Wheel of Fortune: Bad luck. Time heals all wounds. Long-term captivity. Painful anniversaries. Wrong place, wrong time. Justice: Whumper being arrested. Detached/indifferent whumper or caretaker. Wrongful imprisonment. Privileges vs. punishments. Shutting off emotions so logic can take over. The Hanged Man: Stress position. Caught in a net. Restrained and abandoned. Hanging. Standing cuffs. Death: Grief. Recovery milestones. Immortal whumpee dying over and over. Left behind. Visiting a grave. Temperance: Drugged whumpee. Personality changes due to trauma. Angel character. Poisoning. Mad scientist whumper. The Devil: Demon character. Sadistic whumper. Addiction and unhealthy coping mechanisms. Pet whump. Collared. The Tower: Building collapse. Struck by lightning. Drastic change. A character being overpowered. Shocking revelation or betrayal. The Star: Bathing (whether this is peaceful or whumpy is up to you). Drowning. Finally being able to rest. Anything having to do with recovery. Dehydration. The Moon: Nightmares. Lost in the woods. Werewolf character. Illusions or hallucinations. Running on pure survival instinct. The Sun: Sunburn. Public figure whumpee. Forced to perform. First time outside after being held captive. Heatstroke. Judgement: Revenge. Sound torture. Deity character. Punishment. Resurrected from the dead. The World: Endings (positive or negative). Breaking the cycle of abuse. Overwhelmed by choices. Regaining personal autonomy. Closure and acceptance (or lack thereof).
tarot-themed whump
The Magician: Magical whump. Manipulation. Mind control. A charismatic and confident character. A table full of tools for inflicting pain.
The High Priestess: Keeping secrets. Blindfolded whumpee relying on their other senses. Guarding something or someone. Intuitively noticing when something or someone has changed. Cult setting/dynamics.
The Empress: Gilded cage. Lady whump (if you’re into that). Comfort in material things. Gentle caretaker. Whumpee not used to experiencing abundance and safety.
The Emperor: Strict whumper and/or strict rules. Royal whump. Wartime. Stoic leader trying to remain calm for the sake of their team. High security.
The Hierophant: Religious whump. Institutionalized whump. Punished for questioning authority. Pressure to conform. Power leading to corruption.
The Lovers: Yandere whump. Sadistic choice. Forced to watch. Protectiveness. Multiple whumpees, whumpers, caretakers, etc.
The Chariot: Car crash. On the run. Kidnapped and forced into a vehicle. Lost and stranded. Unwanted and distressing thoughts.
Strength: Whumpee turned caretaker or whumper. Monster character. Patient caretaker. Animal attack. Emotional support animal.
The Hermit: Isolation. Sensory deprivation. Neglect. Feeling like an outcast. Going into hiding.
Wheel of Fortune: Bad luck. Time heals all wounds. Long-term captivity. Painful anniversaries. Wrong place, wrong time.
Justice: Whumper being arrested. Detached/indifferent whumper or caretaker. Wrongful imprisonment. Privileges vs. punishments. Shutting off emotions so logic can take over.
The Hanged Man: Stress position. Caught in a net. Restrained and abandoned. Hanging. Standing cuffs.
Death: Grief. Recovery milestones. Immortal whumpee dying over and over. Left behind. Visiting a grave.
Temperance: Drugged whumpee. Personality changes due to trauma. Angel character. Poisoning. Mad scientist whumper.
The Devil: Demon character. Sadistic whumper. Addiction and unhealthy coping mechanisms. Pet whump. Collared.
The Tower: Building collapse. Struck by lightning. Drastic change. A character being overpowered. Shocking revelation or betrayal.
The Star: Bathing (whether this is peaceful or whumpy is up to you). Drowning. Finally being able to rest. Anything having to do with recovery. Dehydration.
The Moon: Nightmares. Lost in the woods. Werewolf character. Illusions or hallucinations. Running on pure survival instinct.
The Sun: Sunburn. Public figure whumpee. Forced to perform. First time outside after being held captive. Heatstroke.
Judgement: Revenge. Sound torture. Deity character. Punishment. Resurrected from the dead.
The World: Endings (positive or negative). Breaking the cycle of abuse. Overwhelmed by choices. Regaining personal autonomy. Closure and acceptance (or lack thereof).